This demo is built after finishing an Unreal 4 blueprint course by Carlos Coronado (Infernium, Koral, Mind: Path to Talamus). This course helped me a lot consolidating the knowledge I had acquired in a fragmented way while doing other tutorials. Carlos Coronado is a great teacher, and after ending the course I felt far more confident using Unreal 4.
The demo contains a lot of level events, and since there is a lot of play with lights and fires, I created some functions and blueprints to control the state of multiple electrical lights (on/off/blinking) and fires (starting explosion, amount of fires and their position, etc). It was a matter of adapting what I learned in the course to facilitate building gameplay elements in a more designer friendly way
I also played a bit with with the Sequencer tool to add a small cutscene at the beginning. In general, this demo has given me a lot of confidence coding blueprints and level events, and I can't wait to start working on my next prototype using some of the tricks I have learned